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Author Topic: campaign editor  (Read 4710 times)
Makoto

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« on: March 08, 2013, 02:43:03 AM MT »

Hello everyone! I'm a new fan of HM and I find that HM is just what I was looking for: D&D style yet easier to learn and enjoy.
And at the same time, I'm also a fan of Battle for Wesnoth, an turn based open-source tactic game (view here: https://www.wesnoth.org/). I'm not quite sure, yet IMO, the campaign editor function is a crucial factor to keep Wesnoth alive and ongoing attractive, and so many campaigns designed by fans will add to a vast world. So I was wonder that, will one day HM also has functions like that? I guess that will need lots of hard work, yet this is indeed a inspiring idea that seizes my heart.
As a non-native English speaker, I hope I didn't make your guys confused too much  Smiley I will try to clarify if there is anything unclear.
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ili84

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« Reply #1 on: March 10, 2013, 08:28:29 AM MT »

Hi Makoto
I am sure that would be appreciated, but right now the focus (especially since D20 games is a rather small company, as far as I know only consisting of Ross) is on the competitive multiplayer mode.

I like battle of wesnoth too and played it quite a bit with some friends of mine. :-)

There are already others who would like a (multiplayer-)campaign.
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Makoto

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« Reply #2 on: March 12, 2013, 02:44:00 AM MT »

Hi ili64
Thanks for your explanation and I think I understand the situation now : )

Except the campaign, another point of mine is that I supposed by using an editor, some capable players/ programers may also help to improve this game in many aspects, which would spare Ross some potential work.

However, now I realized I may be too realistic. HM is not an open-source game like Wesnoth after all, and the pattern may not be also suitable for it.

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ili84

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« Reply #3 on: March 13, 2013, 03:16:20 PM MT »

I think/hope though that something like that will come one day! It would be a feature I would appreciate, too. :-)
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Ross Przybylski
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D20Studios, LLC


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« Reply #4 on: August 02, 2013, 10:30:44 PM MT »

I'm curious what the potential would be for an open source Hero Mages... Particularly if there were artists willing to contribute animations.
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Manager of D20Studios, LLC
IveGotACaseOfTheMage

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« Reply #5 on: August 16, 2013, 03:57:14 PM MT »

It's funny you mention that as I just commented on another thread that you seem pretty busy lately with raising a family and all.  I wish I had the talent both artistically and programming wise but I just dont.  It would be great if you had talented extra hands to help volunteer their time to develop the game further.
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