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The ideal string of cards

Started by Scribe, May 16, 2014, 09:18:08 PM MT

Scribe

Hi,

On this duel with IveGotACaseOfTheMage I felt my initial hand of cards was good. On turn two it became even better, so I felt I should be bold and go for it with my fighter mage.
Alas! My sprint roll was bad, and I backed up, my FM half exposed   :( Fortunately I managed to buff it some and hoped.
This alleged misfortune actually lured my opponent out of his stronghold, and to his doom! But this wasn't without drawing the one card I needed with my last mana.

Sorry, IveGotACaseOfTheMage, card gods were favoring me this time...

See game #79465

Cragralanche


digitalblacksmith

This begs the question,  for each mage, is there an unbeatable hand?  lvl 1, 10, or 15.  Complicated question...

digitalblacksmith

I would like to see an option in the game where you can manage things a little better with cards as well...so a match where Old balls just gets manipulation spells or sorceress just gets destruction.  Or thin things down, as a summoner give up aug spells to thin the deck for more summon spells.

Cragralanche

Thats an idea I haven't heard before sounds nice