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New Character idea Threads

Started by diesbudt, August 18, 2009, 06:48:53 PM MT

diesbudt

The valor abilities unlock at 5/10/15 not 5/8/15.

But I do have an interesting idea.

Hero - Warlock
(STR 3, Def 14, HP 6/6)
Passive: When using a spell card, the warlock may discard cards from his hand instead of paying it with mana (1 card discard = 1 mana replaced).
5 Valor: {1 card}: (Soul link): A friendly target in LoS, will take the damage for the warlock until the start of your next turn. (If the unit dies, the warlock dies too)
10 valor: When you discard the first card for using a spell, it is now worth 2 mana instead of 1.
15 Valor: {Rest of your mana}: Refresh): Draw cards = to the mana you had.

maltross

Guardian:Dwarven Beserker
4attack 14def 6/6life

passive:attacks at least 2 around him
passive:any attacks that hit against him, he can make an attack back.
discard 2:can take 2 attacks against 1 unit adjacent

something like this, of course tweak to non game breaking status, if you feel it does. I would like to see some sort of dwarven units, would be nice.

helpicantfly

in response to ross on me char yep ok so make it  1 card to use with the added -2 def.
no lower than 11 of course would be good to combat the higher defensive units in the end game.i would not have it deal damage reason being you could buff him to hit and sit there just doing dam / immob over and over. of course no reason u cant throw your spear at him.thats why in the original idea u had to miss your next turn(well you got to go pick up your spear) i think this needs more thought ...

diesbudt

Quote from: maltross on September 03, 2009, 12:29:47 PM MT
Guardian:Dwarven Beserker
4attack 14def 6/6life

passive:attacks at least 2 around him
passive:any attacks that hit against him, he can make an attack back.
discard 2:can take 2 attacks against 1 unit adjacent

something like this, of course tweak to non game breaking status, if you feel it does. I would like to see some sort of dwarven units, would be nice.


Ill clean it up a bit for ya:

Guardian:Dwarven Beserker
(4attack 14def 6/6life)

Passive: When Dwarven beserker kills a unit, all adjacent enemy units take 1 damage.
{2 card}: (Whirlwind): Make a 2 STR attack to all adjacent units (friendly and foe alike)

maltross

Quote from: diesbudt on September 04, 2009, 03:27:17 AM MT
Quote from: maltross on September 03, 2009, 12:29:47 PM MT
Guardian:Dwarven Beserker
4attack 14def 6/6life

passive:attacks at least 2 around him
passive:any attacks that hit against him, he can make an attack back.
discard 2:can take 2 attacks against 1 unit adjacent

something like this, of course tweak to non game breaking status, if you feel it does. I would like to see some sort of dwarven units, would be nice.


Ill clean it up a bit for ya:

Guardian:Dwarven Beserker
(4attack 14def 6/6life)

Passive: When Dwarven beserker kills a unit, all adjacent enemy units take 1 damage.
{2 card}: (Whirlwind): Make a 2 STR attack to all adjacent units (friendly and foe alike)

Oh, i like that.

maerrick

#20
Note: Given that this set has one Hero Mage, two Guardians, and three Creatures, the cost to purchase will probably be $15 or $20

Hero Mage - Beastmaster
(ST - 5, DF - 12, HP - 6)
Cornered Animal (Passive): Beastmaster obtains +2 Defense for each adjacent wall when melee attacked
5 Valor - Summon Animal (Discard 1 Card): Summon an animal of your choice (wolf, giant eagle, or a snake) to an adjacent target space. If another is summoned, the existing one is destroyed. If the Beastmaster is slain, the existing animal is destroyed.
10 Valor - Effortless Recovery (Passive): Recovery spells cost 0 mana
15 Valor - Summon Animal Horde (Discard 2 Cards): Roll 1 attack die (+6 modified) against all enemies (including those not visible)


Guardian - Whisperer
(ST - 2, DF - 16, HP - 5)
Suggestive Thoughts (Discard 2 Cards): Move target enemy up to 2 spaces and cause target enemy to attack another unit
Psionic Shield (Passive): Psionist cannot use Mind Control or Psychic Blast on Whisperer


Guardian - Cloaked Ranger
(ST - 4, DF - 13, HP - 5)
Cloak (Passive): Location hidden to opponents if the Cloaked Ranger is out of the line of sight
Bow and Arrow (Passive): Can attack any visible unit


Creature - Wolf
(ST - 2, DF - 12, HP - 2)
Loyalty (Passive): Wolf will not attack Beastmaster


Creature - Giant Eagle
(ST - 2, DF - 12, HP - 2)
Aerial Assault (Passive): Giant Eagle may attack any unit visible to Beastmaster


Creature - Snake
(ST - 2, DF - 11, HP - 1)
Poisonous Venom (Passive): Any unit damaged by Snake's attack becomes poisoned*

* Poison: One damage is incurred at the end of the next turn and one damage at the end of the following turn (the Bless ability by the Paladin may now remove this effect)

helpicantfly

Thief.
STR 3 DEF 14 LIFE 6
ability (1 card cost ) if thief hits  steal a card.
passive ability dodge. Roll dice equal to number rolled  evade 1 DAM for each higher than 16.
again feel free to tweak it as still not sure etc...

helpicantfly

Vampire.
STR 3 DEF 17 LIFE 5
passive instead of movement flight so can go over walls units etc but no sprint.
1 card if attack hits drains 1 life to the vampire never exceeding his max life.
again feel free to tweak ...

GIANT
STR 5 DEF 17 LIFE 5 MOVEMENT 3
passive attack area upto 2 squares away in los.
1 card  if standing by a wall picks it up and hurls it rolling 3 dice.

not sure if u can make walls disappear yet but thought it was fun ...
and feel free to tweak ....

helpicantfly

MONK

STR 2 DEF 16 LIFE 6

1 card  healing touch.
1 card  extra 2 dice on summons and undead.
again feel free to tweak ..

maltross

Quote from: helpicantfly on September 04, 2009, 10:58:05 AM MT
Vampire.
STR 3 DEF 17 LIFE 5
passive instead of movement flight so can go over walls units etc but no sprint.
1 card if attack hits drains 1 life to the vampire never exceeding his max life.
again feel free to tweak ...

GIANT
STR 5 DEF 17 LIFE 5 MOVEMENT 3
passive attack area upto 2 squares away in los.
1 card  if standing by a wall picks it up and hurls it rolling 3 dice.

not sure if u can make walls disappear yet but thought it was fun ...
and feel free to tweak ....

that would be cool to pick up the walls and throw them

diesbudt

#25
Stone Demon - Guardian
(3 ATK, 15 DEF, 5/5 Life)

Passive: {Stone Strike} The Stone Demon may make an attack to any opponent adjacent to the same series of Wall tiles that the Stone Demon is adjacent to.
Stone Form: {2 cards} Until the start of your next turn, all sources of damage the stone Demon takes does 1 less damage.

Pirate - Guardian
(4 ATK, 14 Def, 6/6 Life)

Passive: The pirate cannot be immobilized
{1 card}: The pirate may make an attack in any LoS for 4 STR instead of his normal attack this turn.

Bone Golem - guardian
(5 ATK, 19 DEF, 4/4 Life)

Passive: The Bone golem cannot be healed, Augumented or revived.
Passive: The Bone golem cannot move more than 4 spaces on his turn, and cannot sprint.

Hero - Fortune Teller
(3 ATK, 14 DEF, 6/6 Life)

Passive: Any character that melee strikes Fortune Teller become immobilized until the end of their next turn.
5 Valor: {1 card} your opponent discards a card from his hand
10 Valor: Passive: Whenever Fortune Teller does melee damage to an opponent's unit, its controller discards a card at random from his hand.
15 Valor: {1 card}: Lose all unused mana. Make an attack on an adjacent unit doing (***{2 x mana lost} +1 STR )  (to a Max of 10 STR) against him. If the attack lands the units controller must discard a card.

maltross

could the fortune teller attack do a min of 2 dmg, say, if she doesn't have any cards?

Ross Przybylski

Quote from: diesbudt on September 04, 2009, 04:34:19 PM MT
Passive: {Stone Skin} All rolls of 20 do no damage to Stone Demon, However rolls of 1 do.

I'm a little confused by this one, diesbudt.  Effectively, these two conditions cancel each other out, making the ability seem rather puzzling.
Manager of D20Studios, LLC

diesbudt

Well Ross, because of his high defense, through augumentation you can get to 20 def. And since stone skin wouldnt allow any damage at 20 either, he would be unhittable. So to balance it out, placing a chance to hit on the other spectrum would mean he could still be hit at 20 defense, otherwise yea they do cancel each other out.

maltross

Demon Lord(Hero)

4att 16def 4/4life

Valor 5: Demon Lord's guardians receive +2 def, while in LoS.
valor 10: Discard 2 cards, Demon lord can summon a Devil Minion. No limit to devils summoned.
Valor 15: Discard 4 cards, Devil minions recieve +str/+def=to the number of Devil Minions in play





Barbed Devil(Guardian)

3att 15def 5/5life

passive: Any ranged attack Barbed Devil makes is at +2str.
discard 2: Barbed Devil's ranged attacks receive +4 to his rolls.

Think of him mostly as a ranged.

Fallen Angel(Guardian)
2att 14def 5/5life

discard 1 card to generate one mana
discard 2 cards to heal target for 3 Life, or grant +3 str, or +3 def

Thinking of these as the UnHoly Trinity pack or something, maybe even do a version of them called the Holy Trinity..something like that. Tell me if i'm getting carried away with these.