Commanding Units
Move your mouse over units to interact with them. Friendly units, marked with a green selection box, will look up at you and show you their name and statistics summary. Enemy units, marked in red, will mock you (but still show you their name and statistics). To select a unit, click on it with your mouse. This will bring up the unit’s card in the right pane, allowing you to view its statistics, status effects, abilities, and available actions.
Unit Looks To Player
Fighter Mage looks up and reveals his stats summary.
Each unit possesses actions and passive abilities that give them unique strategic advantages within the game. Actions are abilities you must personally order your unit to perform during your turn. For example, every unit can Move, Sprint, and Attack. Each action can be used once per turn. Passive abilities are innate talents that provide a constant or conditional benefit, such as the Summoner’s ability to control an unlimited number of creatures or the Barbarian’s ability to make an additional attack if he defeats an enemy. You do not need to command units to use passive abilities; they work automatically. You can distinguish actions from passive abilities by their icons:
  Move Sprint Attack   Army of Darkness Frenzy Bow and Arrow  
  Actions look like buttons   Passive Abilities have faded edges  
To learn what an action or ability does, move over the icon with your mouse cursor. A tooltip will show the ability’s name, associated cost, and power. If an icon is grayed out, the tooltip will also explain why the action cannot be used or why the passive ability is inactive.
Ability Tooltip
Tooltips explain what each ability does.
When it is your turn, command your units to move, attack, and use their unique special abilities. To issue an order, select a unit and click on one of the action buttons. The game interface will visually indicate valid targets and, if required, prompt you to pay any costs associated with the action. Select your targets and press the [Confirm] button to carry out the order.
Pay Action Cost   Confirm Action Target
Paying the cost of action   Confirming the target of action