Ok here's an almost full set...
Thief - guard
6/6 life
15 defense
2 attack
Loot ability- 1 card, target surrounding unit gets -2 defense and thief gets +2 until next turn. You can only use this on a unit the Thief has damaged this turn
Throwing knife- 2 cards, ranged attack up to 5 spaces, deals 1 damage plus X attack die where X is the mana cost of the first card (attack die must be over 15 to hit, like Psy ability?)
Necromancer - Mage
7/7 life
14 defense
1 strength
Poison Medicine ability- 5 valor, heal cards can be used against opponents to damage for there heal value.
Destroy faith- 10 valor passive, draw a card after you play a destruction spell. ( stealing this from wizzard)
....Or....
Restore faith (?) ability - 10 valor if necromancers attack misses, it gains 1 life.
Raise dead- 15 valor, X cards. Discarded cards must equal 3 mana to revive an ally, each CARD after 3 mana adds +1 life to revive. If extra life is added to the Raise Dead, revived character starts stunned and imobilized until end of this turn
So my idea is high life and defense low attack, and heal cards can be used to attack. Making him somewhat of a heal Mage but high cost/risk for doing so. And I obviously like the X=mana factor, bonus for using the stronger spells in discards.
How do they sound?
Thief - guard
6/6 life
15 defense
2 attack
Loot ability- 1 card, target surrounding unit gets -2 defense and thief gets +2 until next turn. You can only use this on a unit the Thief has damaged this turn
Throwing knife- 2 cards, ranged attack up to 5 spaces, deals 1 damage plus X attack die where X is the mana cost of the first card (attack die must be over 15 to hit, like Psy ability?)
Necromancer - Mage
7/7 life
14 defense
1 strength
Poison Medicine ability- 5 valor, heal cards can be used against opponents to damage for there heal value.
Destroy faith- 10 valor passive, draw a card after you play a destruction spell. ( stealing this from wizzard)
....Or....
Restore faith (?) ability - 10 valor if necromancers attack misses, it gains 1 life.
Raise dead- 15 valor, X cards. Discarded cards must equal 3 mana to revive an ally, each CARD after 3 mana adds +1 life to revive. If extra life is added to the Raise Dead, revived character starts stunned and imobilized until end of this turn
So my idea is high life and defense low attack, and heal cards can be used to attack. Making him somewhat of a heal Mage but high cost/risk for doing so. And I obviously like the X=mana factor, bonus for using the stronger spells in discards.
How do they sound?