Guardian - Dwarven Gunslinger
(2 STR; 14 DEF; 5 Life)
Ability 1: (2 card): {Grenade} Dwarven Gunslinger may make a +2 STR AOE (see fireball) attack against any visible unit.
Ability 2: (1 card): {Balisitic Shot} Dwarven Gunslinger may make a +1 STR attack against any visible unit.
Note: Normal attack is surrounding unit, not ranged.
Guardian - Dwarven Brawler
(2 STR; 16 DEF; 6 Life)
Ability 1: Passive: {Drunk Rage} If the Brawler takes damage, he recieves +1STR until the end of players next turn.
Ability 2: (1 card): {Defender} +1 Defense to each visible ally, -1STR to Dwarven Brawler, until the end of players next turn.
Hero - Dwarven Rune Lord
(3 STR; 15 DEF; 6 Life)
Passive Ability: Dwarven Rune Lord's presence inspires nearby troops. +1 DEF to adjacent allies. (Presence bonus does not apply to Rune Lord).
5 Valor: (1 card): {Rally} Dwarven Lord blows his Battle Horn, all visible allies recieve +1STR until the end of their turn.
10 Valor: Passive: Dwarven Rum -- Imbues allies with a sense of greatness. +1 to all allies attack dice rolls.
15 Valor: (2 cards): {Dwarven Bread} +1 Life, +1 STR, +1 Damage bonus to target ally.
Thought I should give a defensive themed cohort a whirl. We have elves, so why not some smelly dwarves eh? Hahaha.
(2 STR; 14 DEF; 5 Life)
Ability 1: (2 card): {Grenade} Dwarven Gunslinger may make a +2 STR AOE (see fireball) attack against any visible unit.
Ability 2: (1 card): {Balisitic Shot} Dwarven Gunslinger may make a +1 STR attack against any visible unit.
Note: Normal attack is surrounding unit, not ranged.
Guardian - Dwarven Brawler
(2 STR; 16 DEF; 6 Life)
Ability 1: Passive: {Drunk Rage} If the Brawler takes damage, he recieves +1STR until the end of players next turn.
Ability 2: (1 card): {Defender} +1 Defense to each visible ally, -1STR to Dwarven Brawler, until the end of players next turn.
Hero - Dwarven Rune Lord
(3 STR; 15 DEF; 6 Life)
Passive Ability: Dwarven Rune Lord's presence inspires nearby troops. +1 DEF to adjacent allies. (Presence bonus does not apply to Rune Lord).
5 Valor: (1 card): {Rally} Dwarven Lord blows his Battle Horn, all visible allies recieve +1STR until the end of their turn.
10 Valor: Passive: Dwarven Rum -- Imbues allies with a sense of greatness. +1 to all allies attack dice rolls.
15 Valor: (2 cards): {Dwarven Bread} +1 Life, +1 STR, +1 Damage bonus to target ally.
Thought I should give a defensive themed cohort a whirl. We have elves, so why not some smelly dwarves eh? Hahaha.