News:

Welcome to Hero Mages!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Joshua

#16
Bugs & Support / Re: Sync Error Game logs
September 10, 2009, 05:37:44 AM MT
One possibly (based on my experience as a programmer):

- Qyis ended his turn (with 00:00 remaining)
- At the same time, the player who comes after Qyis somehow sees the time remaining out of sync (possibly 10 seconds remaining)
- Ross gets "it's your turn" command from the server too early
- The client-side coding doesn't agree.. and possibly ignored the command.

My brother and I played on the same home network, unranked match based in New Zealand. Our turns are often out of sync, like:

- I see my brother finished his turn with (00:00) remaining
- My brother was still moving on screen, attacking my enemies for further 10 seconds
- Then finally it became my turn and I only had 50 seconds remaining to start with (not 1 min)

Maybe the bug you discovered only occured on 3-4 players game, especially with clients that have slow internet (dial-up)
#17
Suggestions & Comments / Re: different card decks
September 04, 2009, 02:10:43 AM MT
Quote from: Demoyn on September 03, 2009, 09:41:51 PM MT
Actually, I just thought of a way to make it slightly better.  What if some cards required prerequisites?  For instance, revive could require 20 valor.

I like that idea! Powerful spells should have prerequisties, such as disintegrate. Distegrate is annoying when used early into the game, so in order to be able to use it, you need to get valors first.
#18
Game Balance / Re: Fighter Mage Abilities
September 04, 2009, 02:07:00 AM MT
Fighter mage is more of a fighter than a mage, so why not make his starting mana "2"? That would balance things out?
#19
Feature Requests / Re: Battle History
August 27, 2009, 08:20:05 PM MT
Oh, so none of the FFA counts? lol

Yea, 2-2 seems fair. That first match we played was a good match too, yea your mistake was making your mage within the reach of FM and the disintegrate (muhaha) - i bet that'll give you nightmares for the rest of your gaming career lol

#20
Feature Requests / Re: Battle History
August 27, 2009, 08:02:42 AM MT
lol @ dies

if you're going to implement this, add the follow so-far-tallys for me and dies:

Number of times i killed diesbudt = 23
and the number of tiems diesbudt killed me.. hrmm i don't recall him killing me, oh wait.. maybe once, because I allowed it
#21
Events / Re: Team laddering system
August 24, 2009, 07:28:08 AM MT
Maybe it's something that Ross should organize or implement into the game. And maybe the winner team gets the 1st prize, and the runner up gets 2nd prize etc..
#22
General Chat / Re: Map Design Gallery
August 24, 2009, 12:16:35 AM MT
hahaha nice maps diebudt!! lol
#23
Suggestions & Comments / Re: Unranked vs ranked
August 23, 2009, 06:51:01 AM MT
Maybe also give us the ability to reset our win/loss stats (instead of creating another account).

It will also discourage people from leaving the game forever because of bad win/loss stats.
#24
Feature Requests / Re: Traps
August 23, 2009, 03:00:12 AM MT
If they're going to implement the traps, we will need the ability to be able to choose the path for movement.

so we could have:

1. Single click = calculated path (current behavior)
2. Click and hold = define your path of movement (and have a confirmation dialog at the end)

because if you know where the trap is, you can avoid it by using your own defined path of movement to the same place.
#25
General Chat / Re: Map Design Gallery
August 22, 2009, 10:26:07 PM MT
That's a clever map for 3 players (1 vs 2)

It would be good if the solo player starts with 15 valors somehow. (maybe breaking through the walls will give that player valors?)



#26
Suggestions & Comments / Re: Chosen Hands
August 22, 2009, 09:33:38 PM MT
quoting mulligan from wikipedia = "a player may declare a mulligan after drawing his initial hand at the beginning of each game. If such a declaration is made, the player puts his cards back into his deck, shuffles, and draws a new hand with one fewer card. A common reason for declaring a mulligan would be getting a hand with no mana sources, that is, a hand that has no playable cards. The player may repeat this until they are satisfied, or the number of cards in their hand reaches zero."
#27
Suggestions & Comments / Unranked vs ranked
August 22, 2009, 08:50:11 PM MT
We could  make it so that when an unranked match was played, nothing counts. For example, no one gets win/loss increment.

Even when you play unranked, people do sometimes do what it takes to win because having +1 win to your stats is better than +1 loss.

Furthermore, when players have high ranking - and when they don't want to risk losing their ranking, they would just play unranked matches to get their win count high without having to worry about ranking. Highly ranked players do this because if you lose to a lower ranked player, your ranking will take a big hit (all your day's hard work will be gone).

Having win count up high would be lovely, but if this change is implemented, you will have to play ranked matches to get your win count up.

Maybe this could also apply for hero mages kills, guardian kills etc... none will count in a unranked match, and it will count in a ranked match.

This will tend to encourage high ranked players to play ranked matches...
#28
Events / Re: Team laddering system
August 22, 2009, 12:40:00 AM MT
Joshua + diesbudt = "DJ duo"
#29
Events / Team laddering system
August 22, 2009, 12:31:53 AM MT
Hello all,

I thought I would start a tournament for team battles. And I assume most of you know what the laddering system is.

i.e.

___T1___

     v.s.               ___T1 (winner)___        

___T2___

                                    v.s.
___T3___

     v.s.               ___T3 (winner)___        

___T4___


Find a team mate and post your names in this topic, along with your team name.

The first tournament will start next weekend, and I'll be in charge.
#30
General Chat / Re: Map Design Gallery
August 21, 2009, 08:54:57 AM MT
Map making is fun :-)