Mages |
Each player controls a single Mage. Your Mage is your most powerful unit. In addition to having four unlockable special abilities, Mages are the only units that can cast spells: potent magical abilities that allow you to empower your units with strength, unleash the fury of the elements, manipulate the battlefield, and create additional units called creatures. Mages can cast any spell, but each Mage has an advantage casting spells from their specialized School of Magic. |
4
14
6
|
||||||||
A clan of aggressive and competitive elves led by their ruler, Albirich, inhabits the heavily wooded areas on the outskirts of the Empire. Though Papillion has not seen war in ages, these elves have a natural bloodlust and practice their swordplay amongst themselves in frequent competitions. Valuing winning above all else, they learn magic to bolster their combat skills and fight for the sheer enjoyment of rivalry. As the Fighter Mage earns Valor, his magical enchantments become stronger, ensuring that he and his allies are the mightiest warriors on the battlefield. | ||||||||
Special Abilities: |
||||||||
|
2
13
6
|
||||||||
Unlike other mages who learn magic through rigorous study, a Sorceress is born naturally possessing the gift to control raw energy. Driven by passion and a desire for freedom, these girls discover their powers at a young age, often amidst disastrous circumstances. So was the case for Nova, a girl of only seven years, who would have been burned at the stake for destroying an entire crop with a sudden burst of energy if not for the Emperor’s intervention. Innately talented in destructive magic, a Sorceress can learn to wield the full fury of the elements. | ||||||||
Special Abilities: |
||||||||
|
2
12
6
|
||||||||
Outcast from the Academy of Arcane Arts for delving into the dark magic of necromancy, the witch Sibylla fled to the volcanic southlands swearing vengeance. There in the dangerous lava caverns where no one could hold her back, she taught her followers how to bind spirits to the physical world and capture their life force. While other Mages can only control one summon spell at a time, the Summoner can build an army of creatures. As her power grows, so does the strength and resilience of her otherworldly minions, making the promise of her revenge all the more terrifying. | ||||||||
Special Abilities: |
||||||||
|
2
12
6
|
||||||||
Amidst the ruins of a snowy mountaintop sanctuary, the mysterious sage Reinmund founded the Academy of Arcane Arts. Believing that magic drives the heavens and moves all things in the world, he and his fellow wizards study the ancient text of a civilization long vanished. Rigorously seeking to understand its secrets and unlock its power, the wizards’ obsession leaves them physically weak and inattentive to their unsightly outward appearances. For this price, they have gained uncanny insight in how to manipulate their surroundings, and as they progress, their power to control the flow of magic becomes unparalleled. | ||||||||
Special Abilities: |
||||||||
|