A deck of 50 cards represents the magical energy of Papillion. These cards are divided into five schools of spells that can be cast by your Mage to gain unqiue advantages within the game.
Augmentation Spells | ||||||||||||||||||||
The philosophy of those who practice the art of Augmentation is that the strongest warriors win the most glorious battles. Augmentation spells allow you to confer powerful enchantments that substantially increase the combat strength and resilience of your units. | ||||||||||||||||||||
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Destruction Spells | ||||||||||||||||||||
In its raw form, the magic of Papillion is a chaotic and deadly force. With Destruction spells you can channel the coldest and harshest winds, the crackling energy of lightning, and the untamed fires that brew within the bowels of the earth to launch devasting attacks upon your foes. | ||||||||||||||||||||
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Manipulation Spells | ||||||||||||||||||||
Manipulation spells allow you to transform the layout of the battlefield, change the positions of units, and hinder your opponent's ability to attack. Often underestimated for their lack of direct and immediate gains, these potent spells require a truly cunning mind to recognize their full potential. | ||||||||||||||||||||
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Recovery Spells | ||||||||||||||||||||
The awesome destructive forces of Papillion's magic find their balance in the equally potent Recovery magic school and its ability to renew life and restore order. Cast these spells to heal your injured units, regenerate your magical energy, and undo spells cast by your opponents. |
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Summon Spells | ||||||||||||||||||||
Summon spells allow you to bring additional units called "creatures" into battle. Ranging from heinous undead to beings embodying the raw essence of the elements, creatures are fearsome additions to your team of heroes. | ||||||||||||||||||||
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